Greetings my fellow Magic players! It has been a long time since last update, and I must sincerely apologize for not producing any content in this time period. You deserve so much more than I have produced so once more I sincerely apologize for this. Lots of things have happened in these months and finally I have the energy to write and open things up a bit on why I left and what happened.
So first things first, what really happened? To those who don’t follow me on Twitter/Facebook, I made a statement where I talked about the reason why, but I still want to talk about it briefly.
Basically, I just burned out, I played way too much Magic and it didn’t feel good anymore, I kept on pushing myself further and further and the bad feel just kept getting worse and worse. As the months passed on, I realized that something had to change. My love for the game was gone, can’t lie about that. So I just quit, packed up my cards and didn’t touch Magic at all in any shape or form.
However, months have passed by, and my passion to play the game again has started to shine. This time away felt very good, it was a necessary thing that needed to happen for sure. During this time I have reflected on myself and dealt with the difficult things. So now it’s time for new me, a better person and whole new gears set in motion! So now that you know the bases on why I left, it’s to hop back into Modern!
Storm in current metagame
Let me start this section off by saying, things have changed a LOT. No more Faithless Looting, no more Archlight Phoenix, no more Hogaak. Jund got better with Wrenn and Six. Graveyard definitely got the ban axe hard, which has left Storm as _the_ graveyard deck.
Stoneforge Mystic also was (finally) freed, and thus “Stoneblade” variants have risen to the occasion. To that end, Urza, Lord High Artificer turned out to be a real threat and he has created multiple different builds going anywhere from Paradoxical Outcome, to Whir of Invention aka “Whirza” builds.
Generally Speaking, Storm is in a decent spot right now. Decks like Burn still exist, especially with the new “Canopy lands”, lots of decks got better with that. Death’s Shadow variant still show, but we gained a new tool from Modern Horizons to help combat Death’s Shadow.
What we do have to watch out for, is Force of Negation. The new counterspell from Modern Horizons, it definitely gave blue decks a new angle to fight against us, meaning that they can tap out for a planeswalker and still have permission up. But it’s not unbeatable, the key is just having another business spell after it, so another Gifts Ungiven or Past in Flames. Also you can Remand it, but there is a real risk that they can just recast it, so what I’ve been doing is Remanding your own spell, to fizzle Force of Negation.
I’ve been testing a lot of new ideas for the new build, with all these changes I ended up with a list like this:
The core has remained the same, but with few tweaks:
– 7th Cost-Reducer
– 2 Fiery Islets
– 3rd Steam Vents
– Sideboard gained some new tools, we go over them in a bit
So why did I go to this direction? Well with the changes that happened via bans/unbans, we had to adapt as well.
I wanted the 7th creature to gain bit more consistency on actually finding them on a timely manner. Especially since I don’t play any Spell Pierces/Negates in sideboard. Against Combo I wanted to be able to find my creature for turn 2, and winning turn 3 to race them.
Fact or Fiction, oh boy I have a lot to say about this one! The card is absolutely bonkers in my build, it gives you tons of value, helps fight against graveyard hate, doesn’t care about Leyline of Sanctity, can be tutored with my pet card Merchant Scroll and is instant speed to top it off! It has won me the game so far every single time I resolved it. I can only recommend it!
3/3 Split with the cantrips. Sleight of Hand has not impressed me as much nowadays, since a lot of times we want to hold up Remand turn 2. So I wanted to add an Opt, while not taking any cantrips out, makes it bit smoother in my opinion.
Fiery Islets, I knew when I saw the card, that it belongs in Storm. Now how many then? I started with 4, way overkill and I took too much damage. 3? Was ok, but still felt too much. 1? Too low, don’t see it often enough. 2? Just perfect, doesn’t hurt you too much, but you see them consistently enough. Providing both of our colors AND the ability to cantrip is so huge. Wouldn’t have it any other way.
3rd Steam Vents was added due to the rising amounts of Control and grindy decks. In those matchups you actually need a decent amount of mana (around 4 and up), so I figured we need more actual lands that tap for mana. We have kept 4 Scalding Tarns in, so we have the fetch thinning aspect, ability to shuffle bottomed cards back to our deck after Serum Visions/Opt and the ability to play/bluff Blood Moon.
With the addition of Urza decks and Stoneforge Mystic+equipments I felt that 2nd Abrade is needed. It also helps against Damping Spheres and against Jund, killing their threats or any hate artifact. It’s just a very solid multi functional tool, definitely deserves at least 2 slots.
Dismember is a card that many have ran in their builds already. I wanted to have a 0 mana removal with the creature out, especially good against Gurmag Angler, the mirror match and against Devoted Druid decks, you can tap rout turn 2 on the draw for your creature and then kill their Devoted Druid, which is huge.
Aria of Flame was a weird one when I saw it. But I was quickly proven wrong and it is a great card for Storm! It comes in against anything grindy really. Jund, Control, decks with heavy hate cards, graveyard hate, Death’s Shadow variants. The list goes far. Especially against Death’s Shadow it’s insane since the life gain actually “hurts” them by killing their Death’s Shadows right out the gates!
Rebuild replaced Shattering Spree/Shatterstorm. Since it can be fetched via Merchant Scroll, has Cycling in case you need it, doesn’t target like Hurkyl’s Recall so Leyline of Sanctity won’t screw you over, and also costing 3 mana means that it doesn’t get snagged by Chalice of the Void on 2, which is my nightmare situation.
Like always here is my updated sideboard guide. I have removed some decks that died after the bans. I will also do a google spreadsheet where I will go through these matchups in-depth. So stay tuned for that one!
BUG Wilderness Reclamation
4C Whir Prison
Mono R Prowess
GB Midrange (Jund, Abzan, GB)
UW Control (Azorius)
UWR Control (Jeskai+Spell Quellers)
UWR Control (Jeskai no Spell Quellers)
Collected Company Decks (Abzan, Bant, GW Company)
RUG/Bring To Light Scapeshift
Classic Tron (RG, GW, MonoG)
In: 4 Pieces Of The Puzzle.
Mono U Tron
Death’s Shadow Variants (Grixis, Esper, Mardu, 4-5c, Jund)
Death&Taxes Variants (MonoW, GW, BW Eldrazi)
Emry Ascendancy/Green Ascendancy
Soul Sisters/Martyr Proc
Hardened Scales Affinity
Zoo (5C, Naya)
Living End (Jund)
Living End (Blue)
In: 2 Empty The Warrens.
So that is all for this time! I wish you all the best Storms ahead, I know I will 😉 And don’t be afraid to drop feedback or if you have any ideas on what you want to hear from me. You can reach me through my Twitter or our Discord Storm Channel. I will take all feedback/ideas with great happiness! May Keranos smile in your favor, and until next time!